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Mads Møller Jensen

  1. Udgivet

    A Postphenomenological Method for HCI Research. / Jensen, Mads Møller; Aagaard, Jesper.

    Proceedings of the 30th Australian Conference on Computer-Human Interaction: OzCHI 2018. Association for Computing Machinery, 2018. s. 242-251.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  2. Udgivet

    Physical Versus Digital Sticky Notes in Collaborative Ideation. / Jensen, Mads Møller; Thiel, Sarah Kristin; Hoggan, Eve; Bødker, Susanne.

    I: Computer Supported Cooperative Work: CSCW: An International Journal, Bind 27, Nr. 3-6, 12.2018, s. 609-645.

    Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

  3. Udgivet

    Remediating a design tool : Implications of digitizing sticky notes. / Jensen, Mads Møller; Rädle, Roman; Klokmose, Clemens N.; Bødker, Susanne.

    CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI. red. / Regan Mandryk; Mark Hancock. Bind 2018-April New York, NY, USA : Association for Computing Machinery, 2018. s. 1-12 224 (ACM CHI Conference; Nr. 2018).

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  4. Udgivet

    Strive: Exploring Assistive Haptic Feedback on the Run. / Valsted, Frederik Mørch; Nielsen, Christopher V. H.; Jensen, Jacob Qvist; Sonne, Tobias; Jensen, Mads Møller.

    Proceedings of the 29th Australian Computer-Human Interaction Conference: Human-Nature, OzCHI 2017. red. / Margot Brereton; Dhaval Vyas; Alessandro Soro; Bernd Ploderer; Jenny Waycott; Ann Morrison. New York, NY, USA : Association for Computing Machinery, 2017. s. 275-284 (OZCHI '17).

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  5. Udgivet

    Game Mechanics and Bodily Interactions: Designing Interactive Technologies for Sports Training. / Jensen, Mads Møller.

    Department of Computer Science, Aarhus University, 2016. 200 s.

    Publikation: Bog/antologi/afhandling/rapportPh.d.-afhandlingForskning

  6. Udgivet

    Design Strategies for Balancing Exertion Games : A Study of Three Approaches. / Jensen, Mads Møller; Grønbæk, Kaj.

    Proceedings of the 2016 ACM Conference on Designing Interactive Systems: DIS '16. New York, NY, USA : Association for Computing Machinery, 2016. s. 936-946.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  7. Udgivet

    Activity Recognition on Smart Devices : Dealing with diversity in the wild. / Blunck, Henrik; Bhattacharya, Sourav; Stisen, Allan; Prentow, Thor Siiger; Kjærgaard, Mikkel Baun; Dey, Anind; Jensen, Mads Møller; Sonne, Tobias.

    I: GetMobile: Mobile Computing and Communications, Bind 20, Nr. 1, 2016, s. 34-38.

    Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskning

  8. Udgivet

    Designing for social play in co-located mobile games. / Goddard, William; Garner, Jayden; Jensen, Mads Møller.

    Proceedings of the Australasian Computer Science Week Multiconference: ACSW '16. New York, NY, USA : Association for Computing Machinery, 2016. 68.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  9. Udgivet

    ChillFish : A Respiration Game for Children with ADHD. / Sonne, Tobias; Jensen, Mads Møller.

    Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA : Association for Computing Machinery, 2016. s. 271-278.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  10. Udgivet

    Evaluating the ChillFish Biofeedback Game with Children with ADHD. / Sonne, Tobias; Jensen, Mads Møller.

    Proceedings of the The 15th International Conference on Interaction Design and Children: IDC '16. New York, NY, USA : Association for Computing Machinery, 2016. s. 529-534 (IDC '16, Bind 2016).

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  11. Udgivet

    Keepin' it Real : Challenges when Designing Sports-Training Games. / Jensen, Mads Møller; Rasmussen, Majken Kirkegård; Mueller, Florian 'Floyd'; Grønbæk, Kaj.

    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems: CHI '15. red. / Bo Begole ; Jinwoo Kim. Association for Computing Machinery, 2015. s. 2003-2012.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  12. Udgivet

    Designing training games for soccer. / Jensen, Mads Møller; Rasmussen, Majken Kirkegård; Mueller, Florian 'Floyd'; Grønbæk, Kaj.

    I: interactions, Bind 22, Nr. 2, 25.02.2015, s. 36-39.

    Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

  13. Udgivet

    Smart devices are different : Assessing and mitigating mobile sensing heterogeneities for activity recognition. / Stisen, Allan; Blunck, Henrik; Bhattacharya, Sourav; Prentow, Thor Siiger; Kjærgaard, Mikkel Baun; Dey, Anind; Sonne, Tobias; Jensen, Mads Møller.

    Proceedings of the 13th ACM Conference on Embedded Network Sensor Systems: Sensys 2015. 2015.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  14. Udgivet

    Race By Hearts. / Sonne, Tobias; Jensen, Mads Møller.

    Entertainment Computing – ICEC 2014: 13th International Conference, Sydney, Australia, October 1-3, 2014. Proceedings. red. / Yusuf Pisan ; Nikitas M. Sgouros; Tim Marsh. Springer, 2014. s. 125-132 (Lecture Notes in Computer Science, Bind 8770).

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  15. Udgivet

    Design sensitivities for interactive sport-training games. / Jensen, Mads Møller; Rasmussen, Majken Kirkegård; Grønbæk, Kaj.

    Proceedings of the 2014 Conference on Designing Interactive Systems, DIS '14. red. / Ron Wakkary ; Steve Harrison. Association for Computing Machinery, 2014. s. 685-694.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  16. Udgivet

    Interactive Football-Training Based on Rebounders with Hit Position Sensing and Audio-Visual Feedback. / Jensen, Mads Møller; Grønbæk, Kaj; Thomassen, Nikolaj; Andersen, Jacob; Nielsen, Jesper.

    I: International Journal of Computer Science in Sport, Bind 13, Nr. 1, part 2, 2014, s. 57-68.

    Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

  17. Udgivet

    Running with technology: Where are we heading? / Jensen, Mads Møller; Mueller, Florian 'Floyd'.

    Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design. red. / Tuck Leong. Association for Computing Machinery, 2014. s. 527-530.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  18. Udgivet

    Exploring Opponent Formats : Game Mechanics for Computer-Supported Physical Games. / Jensen, Mads Møller; Rasmussen, Majken; Grønbæk, Kaj.

    Entertainment Computing - ICEC 2013: 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings. red. / Junia C. Anacleto; Esteban W. G. Clua; Flavio S. Correa da Silva; Sidney Fels; Hyun S. Yang. Bind 8215 Springer VS, 2013. s. 48-60 (Lecture Notes in Computer Science, Bind 8215).

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  19. Udgivet

    Interactive football training based on rebounders with hit position sensing and audio/light feedback. / Jensen, Mads Møller; Grønbæk, Kaj; Rasmussen, Majken Kirkegård; Thomassen, Nicolaj; Andersen, Jacob; Nielsen, Jesper.

    2013. Abstract fra International Symposium on Computer Science in Sports, Istanbul, Tyrkiet.

    Publikation: KonferencebidragKonferenceabstrakt til konferenceForskningpeer review