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Peephole Experiences - Field Experiments with Mixed Reality Hydroscopes in a Marine Center: Article No. 20

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This paper discusses the principle of Peepholes in the context of aesthetics of interaction. The idea of Peepholes is to stimulate curiosity, imagination, and exploration by allowing users access to only a small part of a larger universe. The paper discusses the development and first evaluation of a concrete instance of the Peephole principle for a marine centre, where Peepholes are designed as mixed reality Hydroscopes to study a digital ocean universe with fish and other undersea phenomena. The design and evaluation of the Hydroscope installation is discussed and issues for future design are outlined. Following this discussion, we move to consider the concept of Peepholes in relation to interaction design and aesthetics of interaction more generally and outline four central dimensions of peepholes: the senses, the social, the spatiality, and the tangibility.
OriginalsprogEngelsk
TitelProceedings of the 2007 conference on Designing for User eXperiences
RedaktørerNishant Kothary
Antal sider15
ForlagAssociation for Computing Machinery
Udgivelsesår2007
Sider20. artikel
ISBN (trykt)978-1-60558-308-2
DOI
StatusUdgivet - 2007
BegivenhedConference on Designing for User eXperiences. DUX2007 - Chicago, Illinois, USA
Varighed: 5 nov. 20077 nov. 2007
Konferencens nummer: 3

Konference

KonferenceConference on Designing for User eXperiences. DUX2007
Nummer3
LandUSA
ByChicago, Illinois
Periode05/11/200707/11/2007

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