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Ida Larsen-Ledet

Lessons Learned from Using Reprogrammable Prototypes with End-User Developers

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Standard

Lessons Learned from Using Reprogrammable Prototypes with End-User Developers. / Borowski, Marcel; Larsen-Ledet, Ida.

End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings. red. / Daniela Fogli; Daniel Tetteroo; Barbara Rita Barricelli; Simone Borsci; Panos Markopoulos; George A. Papadopoulos. Cham : Springer, 2021. s. 136–152 (Lecture Notes in Computer Science, Bind 12724).

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Borowski, M & Larsen-Ledet, I 2021, Lessons Learned from Using Reprogrammable Prototypes with End-User Developers. i D Fogli, D Tetteroo, BR Barricelli, S Borsci, P Markopoulos & GA Papadopoulos (red), End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings. Springer, Cham, Lecture Notes in Computer Science, bind 12724, s. 136–152, IS-EUD 2021: 8th International Symposium on End-User Development, 06/07/2021. https://doi.org/10.1007/978-3-030-79840-6_9

APA

Borowski, M., & Larsen-Ledet, I. (2021). Lessons Learned from Using Reprogrammable Prototypes with End-User Developers. I D. Fogli, D. Tetteroo, B. R. Barricelli, S. Borsci, P. Markopoulos, & G. A. Papadopoulos (red.), End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings (s. 136–152). Springer. Lecture Notes in Computer Science Bind 12724 https://doi.org/10.1007/978-3-030-79840-6_9

CBE

Borowski M, Larsen-Ledet I. 2021. Lessons Learned from Using Reprogrammable Prototypes with End-User Developers. Fogli D, Tetteroo D, Barricelli BR, Borsci S, Markopoulos P, Papadopoulos GA, red. I End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings. Cham: Springer. s. 136–152. (Lecture Notes in Computer Science, Bind 12724). https://doi.org/10.1007/978-3-030-79840-6_9

MLA

Borowski, Marcel og Ida Larsen-Ledet "Lessons Learned from Using Reprogrammable Prototypes with End-User Developers"., Fogli, Daniela, Tetteroo, Daniel og Barricelli, Barbara Rita Borsci, Simone Markopoulos, Panos Papadopoulos, George A. (red.). End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings. Cham: Springer. (Lecture Notes in Computer Science, Bind 12724). 2021, 136–152. https://doi.org/10.1007/978-3-030-79840-6_9

Vancouver

Borowski M, Larsen-Ledet I. Lessons Learned from Using Reprogrammable Prototypes with End-User Developers. I Fogli D, Tetteroo D, Barricelli BR, Borsci S, Markopoulos P, Papadopoulos GA, red., End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings. Cham: Springer. 2021. s. 136–152. (Lecture Notes in Computer Science, Bind 12724). https://doi.org/10.1007/978-3-030-79840-6_9

Author

Borowski, Marcel ; Larsen-Ledet, Ida. / Lessons Learned from Using Reprogrammable Prototypes with End-User Developers. End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings. red. / Daniela Fogli ; Daniel Tetteroo ; Barbara Rita Barricelli ; Simone Borsci ; Panos Markopoulos ; George A. Papadopoulos. Cham : Springer, 2021. s. 136–152 (Lecture Notes in Computer Science, Bind 12724).

Bibtex

@inproceedings{311cf398e88a4c7fb361e91d004de4ed,
title = "Lessons Learned from Using Reprogrammable Prototypes with End-User Developers",
abstract = "Involving end-users in the development of a product before it is deployed has great potential to increase the fit between a product and individual users{\textquoteright} needs. While end-users can be directly involved in modifying low-fidelity prototypes, they are left out when it comes to high-fidelity interactive prototypes—in part because these cannot be modified directly or require time-consuming edit-compile-run cycles. High-fidelity prototypes, however, are more engaging for users. We created a reprogrammable high-fidelity prototype and explored its use in short-term prototyping workshops with end-user developers, i.e. end-users with programming experience, in the domain of collaborative writing. We report observations and pitfalls, and distill four lessons learned into guidelines on how to use reprogrammable high-fidelity prototypes with end-users in contexts with limited resources. Our experiences demonstrate, among other things, that reprogrammable high-fidelity prototypes are difficult to work with—even for experienced programmers—and emphasize the need for careful attention to guiding participants, time for familiarization, and catering to multiple levels of programming experience.",
keywords = "Malleable software, Reprogrammable software, Tailoring, Prototyping, Co-design, End-user development",
author = "Marcel Borowski and Ida Larsen-Ledet",
year = "2021",
doi = "10.1007/978-3-030-79840-6_9",
language = "English",
isbn = "978-3-030-79839-0",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "136–152",
editor = "Daniela Fogli and Daniel Tetteroo and Barricelli, {Barbara Rita} and Simone Borsci and Panos Markopoulos and Papadopoulos, {George A.}",
booktitle = "End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings",
address = "Netherlands",
note = "IS-EUD 2021: 8th International Symposium on End-User Development, IS-EUD ; Conference date: 06-07-2021 Through 08-07-2021",
url = "http://cyprusconferences.org/iseud2021/",

}

RIS

TY - GEN

T1 - Lessons Learned from Using Reprogrammable Prototypes with End-User Developers

AU - Borowski, Marcel

AU - Larsen-Ledet, Ida

N1 - Conference code: 8

PY - 2021

Y1 - 2021

N2 - Involving end-users in the development of a product before it is deployed has great potential to increase the fit between a product and individual users’ needs. While end-users can be directly involved in modifying low-fidelity prototypes, they are left out when it comes to high-fidelity interactive prototypes—in part because these cannot be modified directly or require time-consuming edit-compile-run cycles. High-fidelity prototypes, however, are more engaging for users. We created a reprogrammable high-fidelity prototype and explored its use in short-term prototyping workshops with end-user developers, i.e. end-users with programming experience, in the domain of collaborative writing. We report observations and pitfalls, and distill four lessons learned into guidelines on how to use reprogrammable high-fidelity prototypes with end-users in contexts with limited resources. Our experiences demonstrate, among other things, that reprogrammable high-fidelity prototypes are difficult to work with—even for experienced programmers—and emphasize the need for careful attention to guiding participants, time for familiarization, and catering to multiple levels of programming experience.

AB - Involving end-users in the development of a product before it is deployed has great potential to increase the fit between a product and individual users’ needs. While end-users can be directly involved in modifying low-fidelity prototypes, they are left out when it comes to high-fidelity interactive prototypes—in part because these cannot be modified directly or require time-consuming edit-compile-run cycles. High-fidelity prototypes, however, are more engaging for users. We created a reprogrammable high-fidelity prototype and explored its use in short-term prototyping workshops with end-user developers, i.e. end-users with programming experience, in the domain of collaborative writing. We report observations and pitfalls, and distill four lessons learned into guidelines on how to use reprogrammable high-fidelity prototypes with end-users in contexts with limited resources. Our experiences demonstrate, among other things, that reprogrammable high-fidelity prototypes are difficult to work with—even for experienced programmers—and emphasize the need for careful attention to guiding participants, time for familiarization, and catering to multiple levels of programming experience.

KW - Malleable software

KW - Reprogrammable software

KW - Tailoring

KW - Prototyping

KW - Co-design

KW - End-user development

UR - http://www.scopus.com/inward/record.url?scp=85111442123&partnerID=8YFLogxK

U2 - 10.1007/978-3-030-79840-6_9

DO - 10.1007/978-3-030-79840-6_9

M3 - Article in proceedings

SN - 978-3-030-79839-0

T3 - Lecture Notes in Computer Science

SP - 136

EP - 152

BT - End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings

A2 - Fogli, Daniela

A2 - Tetteroo, Daniel

A2 - Barricelli, Barbara Rita

A2 - Borsci, Simone

A2 - Markopoulos, Panos

A2 - Papadopoulos, George A.

PB - Springer

CY - Cham

T2 - IS-EUD 2021: 8th International Symposium on End-User Development

Y2 - 6 July 2021 through 8 July 2021

ER -