Aarhus University Seal / Aarhus Universitets segl

Ida Larsen-Ledet

Group Dynamics in Gameful Collaborative Innovation Processes

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Dokumenter

DOI

Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and play into creativity methods, so called design games or gameful ideation methods. This paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.

OriginalsprogEngelsk
TitelCollaboration Technologies and Social Computing
RedaktørerHideyuki Nakanishi, Hironori Egi, Irene-Angelica Chounta, Hideyuki Takada, Satoshi Ichimura, Ulrich Hoppe
ForlagSpringer
Udgivelsesår2019
Sider222-231
ISBN (trykt)9783030280109
DOI
StatusUdgivet - 2019
BegivenhedCollabTech: 25th International Conference on Collaboration Technologies and Social Computing - Kyoto, Japan
Varighed: 4 sep. 20196 sep. 2019
http://www.collabtech.org/

Konference

KonferenceCollabTech
LandJapan
ByKyoto
Periode04/09/201906/09/2019
Internetadresse
SerietitelLecture Notes in Computer Science
Vol/bind11677
ISSN0302-9743

Se relationer på Aarhus Universitet Citationsformater

Projekter

Download-statistik

Ingen data tilgængelig

ID: 157471528