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Dorte Marie Søndergaard

Virtual materiality, potentiality and subjectivity: how do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagery and night dreams?

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How do we conceptualize virtual materiality, in terms of for instance avatars and weapons in computer games, virtual discourse and subjectivity as phenomena intra-acting with real life materiality, discourse and subjectivity in children’s everyday lives? How do we understand the intra-activity of such elements in children’s night dreams? These are some of the questions discussed in this text. I bring together Karen Barad’s agential realism and Giorgi Agamben’s concept of potentiality to enable and refine an analytical approach to real-virtual enactments, thereby questioning the potentialities of gaming, of movies and of dreams as they enter intra-activities in the comprehensive set of apparatuses that enact child agency, subjectivity and relational practices. The analyses and conceptual refinements are based on empirical cases involving interviews with and observations among 8-14 year old children.
TidsskriftSubjectivity: international journal of critical psychology
Sider (fra-til)55-78
Antal sider23
StatusUdgivet - 2013


  • vituality, materiality, potentiality, subjectivity, computer games, imagery, night dreams, Agential Realism-New Materialism

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