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Dorte Marie Søndergaard

Virtual materiality, potentiality and gendered subjectivity: how do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagery and night dreams?

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How do we conceptualize virtual materiality, in terms of for instance avatars and weapons in computer games, virtual discourse, subjectivity and the enactment of masculinity as phenomena intra-acting with real life materiality, discourse, subjectivity and masculinity in children’s everyday lives? How do we understand the intra-activity of such elements in children’s night dreams? These are some of the questions discussed in this paper. I bring together Karen Barad’s agential realism and Giorgi Agamben’s concept of potentiality to enable and refine an analytical approach to real-virtual enactments, thereby questioning the potentialities of gaming, of movies and of dreams as they enter intra-activities in the comprehensive set of apparatuses that enact gendered agency and relational practices. The analyses and conceptual refinements are based on empirical cases involving interviews with and observations among 8-14 year old children.
Udgivelsesår27 apr. 2012
Antal sider8
StatusUdgivet - 27 apr. 2012
BegivenhedFeminist Materialisms: Gender, Nature, Body, Materiality - University of Copenhagen, Copenhagen, Danmark
Varighed: 26 apr. 201227 apr. 2012


KonferenceFeminist Materialisms
LokationUniversity of Copenhagen


  • virtual materiality, agential realism, night dreams, computer games, imagery

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