DPU

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Andreas Lieberoth

Adjunkt

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Andreas Lieberoth

Adjunkt

  • DPU - Danmarks institut for Pædagogik og Uddannelse - Pædagogisk Psykologi, Aarhus
  • Institut for Kultur og Samfund - Interacting Minds Centre
Postaddresse:
Jens Chr. Skous Vej 4
1483, 552
8000
Aarhus C
Danmark
Postaddresse:
Jens Chr. Skous Vej 4
1483, 330
8000
Aarhus C
Danmark

E-mail: andreas@edu.au.dk

Mobil: +4525808859

Telefon: +4525808859

Education


Aarhus Universityph.d., psychology
2010 – 2014
Field: Pedagogical psychology, cognitive neuroscience
Object: Experiential learning, Learning games, Memory formats
Activities and Societies: Research unit on practice based learning; Centre of functionally integrative neuroscience (CFIN); Neuroscientific psychology research unit.


Syddansk Universitet
cand.mag. (Master's degree), Religion and Psychology
2001 – 2009
Master's thesis (hons.): "The religious imagination - how everyday minds create supernatural alternatives to reality".
Activities and Societies: Religion, Corgnition and Culture research-project at Aarhus University 2006->

University of Copenhagen
Minor subject / sidefag, Psychology
2005 – 2006
Additional courses: Pedagogical psychology, biological psychology, coping in victims of terror and organised violence

University of Copenhagen
Minor subject / sidefag, Informational psychology
2004 – 2005
Interdisciplinary field, applying in-depth studies of cognitive (neuro)psychology to interface design, training and work-psychology.
Contained subjects: Neuropsychology (1 yr.), Cognitive Psychology (1 yr.), Human-Computer-Interaction (1 yr.), Experimental methods (½ yr.), Biological Psychology (½ yr.) + Work and Organisational Psychology (½ yr. - added course)

Former positions

Aarhus UniversityAssistant Professor2016-Danish School of Education (DPU) & Interactin Minds Center (IMC)Educational Psychology & PlayTrack research fellow My research is funded by LEGO, looking into the social and behavioral psychology of adult play, from workplace fun and machine-learning aided creativity measures, to testing the effects of gamification and effective psychological game design experimentally.Teaching: Media psychology, developmental psychology, research methods (mixed, experimental), statistics, philosophy of science (pragmatism, postpositivism, critical realism), "statistics for absolute beginners and the terminally math-spooked"

Aarhus University2014-
External lecturer, Dept. of Psychology and Behavioral SciencesCognitive neuroscience, cognitive theories and applications in education, questionable neuromyths and the history of applied non-medical brain sciences.
Aarhus University2014-16Post doc.Interacting Minds CenterCenter For Community Driven Research (CODER)Historielab (VIA UC) 
Partner / Game-designer
Legepladsen // Copenhagen Playground
Partnership; 1-10 employees; Design industry
August 2009 – Present (2 years 5 months)

Playful experiences and urban thoughts. New perspectives change minds. Everyone likes to play. Explore our world at www.copenhagenplayground.com.


Project manager
City of Copenhagen
April 2009 – January 2011 (1 year 10 months)

Planning consultant and project lead. Our work at the City of Copenhagen centered around how public regulation affects the use of city-spaces. Our aim is to make Copenhagen accesible and attractive to groups and businesses who make urban living diverse, lively and interesting. I advise the city planning forum, research new strategies, edit publications, conduct seminars, and write politcal recommendations.


Projektmedarbejder og udvikler på "Gang i København"


Hjernevirksomhed.dk (trans: brain-business) was our Business-to-business consulting team, specialising in workshop facilitation, social processes and knowledge-engineering. We are currently idle, but if you should ever need us... you only need to call.


Administration of public spaces for local business use (e.g. storefronts, restaurants). Location management for event- and film/TV-productions in central Copenhagen. Presswork, communication and speechwriting. Temporary position.

Writer and Critic
filmnet.dk
February 2002 – December 2006 (4 years 11 months)

Writer, film-journalist and film-critic for noted online 'zine, writing weekly reviews and participating in film-related media-events in Odense and Copenhagen.
consultant, facilitator & game designer


Freelance
January 1999 – December 2006 (8 years)

Teaching and facilitating the use of supervised play and role-playing games for leisure and teaching purposes. Taught both formal courses and staff at varoius municipal institutions. Supplied games and material, and supervised design processes.


Research assistant
Hvidovre Hospital - Psychiatry
September 2005 – February 2006 (6 months)

Quantitative research assistant on schizophrenia life-tracking project. Archive searches, psychological evaluation of military files.


Consultant & research assistant
Hvidovre Kommune
February 2005 – September 2005 (8 months)

Survey of technical specifications, and analysis of the challenges to both useability and small-office working environments generated by the introduction of new distributed IT-systems.

Publikationer

Digitalisering og unges mentale sundhed.

Lieberoth, A., 5 sep. 2019.

Skærm / skærm ikke: Rapport om skolers mobilregler Hvorfor? Hvordan? Hvad virker?

Lieberoth, A., 8 jan. 2019, DPU, Aarhus Universitet. 52 s.

Hvorfor lokker spilskærmene så meget? Motivation, psykologi og syv spillermotiver

Lieberoth, A., 2019, I : Kvan - et tidsskrift for læreruddannelsen og folkeskolen. 114

Same game, different impact diagnosing the successes and failures of one game-based intervention across four schools

Lieberoth, A., 2019, Proceedings of the 2018 Connected Learning Summit. Pittsburgh: ETC Press, s. 148-157

We will eat disgusting foods together – evidence of the normative basis of Western entomophagy-disgust from an insect tasting

Jensen, N. H. & Lieberoth, A., 2019, I : Food Quality and Preference. 72, s. 109-115 7 s.

pwning n00bs for highschool credit? A map of modes and expectations for 11 Danish eSports programs

Lieberoth, A. & Fiskaali, A., 11 okt. 2018. 1 s.

Same game, different impact: comparing the success of a game-based learning intervention across four schools

Lieberoth, A., Hanghøj, T. & Misfeldt, M., 2 aug. 2018.

Findes "smartphone-afhængighed"? amerikansk forsker afliver seks myter

Lieberoth, A., 2 jul. 2018

Can cooperative video games encourage social and motivational inclusion of at-risk students?

Hanghøj, T., Lieberoth, A. & Misfeldt, M., 1 jul. 2018, I : British Journal of Educational Technology. 49, 4, s. 775-799 25 s.

Findes 'teknologiafhængighed'? amerikansk forsker afliver seks myter

Lieberoth, A., 24 jun. 2018

Drop frygten for 'farlige' computerspil: selv bedstemor bør game

Gamborg, M. L., Lieberoth, A. & Mehlsen, M., 6 mar. 2018

A weak scientific basis for gaming disorder: let us err on the side of caution

van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Bruss, A., Coulson, M., Deleuze, J., Dullur, P., Dunkels, E., Edman, J., Elson, M., Etchells, P. J., Fiskaali, A., Granic, I., Jansz, J., Karlsen, F., Kaye, L. K., Kirsh, B., Lieberoth, A., Markey, P., Mills, K. L., Nielsen, R. K. L., Orben, A., Poulsen, A., Prause, N., Prax, P., Quandt, T., Schimmenti, A., Starcevic, V., Stutman, G., Turner, N. E., van Looy, J. & Przybylski, A. K., 2018, I : Journal of Behavioral Addictions. 7, 1, s. 1-9 9 s.

Climbing the ranks in hard mode: a look into how the competitive environment of Danish e-sport academies affects young gamers

Fiskaali, A., Lieberoth, A. & Spindler, H., 2018.

Meget mere gaming tak

Gamborg, M. L., Lieberoth, A. & Mehlsen, M., 2018, I : P Psykologernes fagmagasin. 4, 2, s. 26-31 6 s.

Psychology and role-playing games

Bowman, S. L. & Lieberoth, A., 2018, Role-playing game studies : transmedia foundations. Zagal, J. P. & Deterding, S. (red.). New York: Routledge, s. 245-264

Selective psychological effects of nudging, gamification and rational information in converting commuters from cars to buses: A controlled field experiment

Lieberoth, A., Jensen, N. H. & Bredahl, T. V. G., 2018, I : Transportation Research. Part F: Traffic Psychology and Behaviour. 55, May, s. 246-261 16 s.

The gamified self: the inevitable marriage of self-tracking to game thinking and the paraludic mindset

Lieberoth, A., 6 aug. 2017. 21 s.

Role playing research before Dungeons and Dragons: what psychologists know about the effects on behavior, body and attitude formation

Lieberoth, A., 11 apr. 2017.

Adfærdsdesign

Jensen, N. H. (red.), Lieberoth, A. (red.) & Dalsgaard, T. (red.), jan. 2017, Aarhus: Plurafutura Publishing. 381 s.

Introduktion, Hvad er Adfærdsdesign?

Jensen, N. H. & Lieberoth, A., jan. 2017, Adfærdsdesign. Jensen, N. H., Lieberoth, A. & Dalsgaard, T. (red.). Aarhus: Aarhus Universitetsforlag, s. 19-47 29 s.

Developing professional "game teacher" repertoires: describing participants and measuring effects in a Danish college course on game based learning

Lieberoth, A. & Hanghøj, T., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Pivic, M. & Grundler, J. (red.). Academic Conferences and Publishing International Limited, s. 377-386 10 s.

Gamification og spilpsykologi som adfærdsdesign

Lieberoth, A., 2017, Adfærdsdesign. Jensen, N. H., Lieberoth, A. & Dalsgaard, T. (red.). Plurafutura Publishing, s. 193-221 29 s.

Tænk, hvis Stauning var gået i krig mod Hitler

Lieberoth, A. & Poulsen, J. A., 2017, Hvad er scenariedidaktik?. Hanghøj, T., Misfeldt, M., Bundsgaard, J., Fought Skov, S. & Hetmar, V. (red.). Aarhus: Aarhus Universitetsforlag, s. 194-215 22 s. (Didaktiske Studier, Bind 2).

The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!

Wang, A. I. & Lieberoth, A., 7 okt. 2016, Proceedings from the 10th European Conference of Game Based Learning. Connolly, T. & Boyle, L. (red.). Reading, UK: Academic Conferences and Publishing International Limited, s. 737-748 9 s.

Differential effects of gamification, nudging and rational information on travel behavior: a field experiment

Lieberoth, A., Jensen, N. H., Skovgaard, T. & Bredahl, T. V. G., 28 aug. 2016.

DiffGame: Game-based mathematics learning for physics

Pedersen, M. K., Svenningsen, A., Dohn, N. B., Lieberoth, A. & Sherson, J., 20 jul. 2016, I : Procedia - Social and Behavioral Sciences. 228, s. 316-322 7 s.

Virtual learning environment for interactive engagement with advanced quantum mechanics

Pedersen, M. K., Skyum, B., Heck, R., Müller, R., Bason, M., Lieberoth, A. & Sherson, J., 18 apr. 2016, I : Physical Review Physics Education Research. 12, 1, 6 s., 013102.

Exploring the Quantum Speed Limit with Computer Games

Sørensen, J. J. W. H., Pedersen, M. K., Munch, M. K., Haikka, P., Jensen, J. H., Planke, T., Andreasen, M. G., Gajdacz, M., Mølmer, K., Lieberoth, A. & Sherson, J. F., 13 apr. 2016, I : Nature. 532, s. 210-213 4 s.

2016 - is gamification still bullshit? a review of our experimental research

Lieberoth, A., 22 jan. 2016.

3D Wire 2015: gamification report

Jordi, M., F, E., J. L., F., Lieberoth, A. & L, V., 2016, gecon.es. 59 s.

Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics

Pedersen, M. K., Borre, C. C., Lieberoth, A. & Sherson, J., 2016, Proceedings of the European Conference on Games-Based Learning. Academic Conferences Limited, s. 1010-1013 4 s. (Proceedings of the European Conference on Games-Based Learning).

Psychological effects of fantasy games on their players: a discourse-based look at the evidence

Lieberoth, A. & Trier-Knudsen, J., 2016, The Role-Playing Society: Essays on the Cultural Influence of Role-Playing Games. Byers, A. & Crocco, F. (red.). McFarland, s. 46-71 26 s.

Testing gamification scientifically: the piecemeal approach

Lieberoth, A., 9 apr. 2015.

April 9th 1940, the Nazis are coming: a correlational study of history game’s mixed effects on knowledge, attitudes and thinking skills

Lieberoth, A., 2015. 16 s.

Deep and shallow gamification in marketing: Thin evidence and the forgotten powers of really good games

Lieberoth, A., Møller, M. & Marin, A. C., 2015, Engaging Consumers through Branded Entertainment and Convergent Media. Martí-Parreño, J., Ruiz-Mafé, C. & Scribner, L. L. (red.). Hershey, PA: IGI global, s. 110-126 17 s. (Advances in Marketing, Customer Relationship Management, and E-Services (AMCRMES)).

Dilemmaspillet 9. april 1940: kontrafaktisk historie og eksperimenter i Staunings sted

Lieberoth, A. & Brunbech, P. J. Y., 2015, I : NOTER. 204, s. 52-55 3 s.

Mixed methods in game research: Playing on strengths and countering weaknesses

Lieberoth, A. & Roepstorff, A., 2015, Game research methods: An overview. Lankoski, P. & Björk, S. (red.). ETC Press, s. 271-290 20 s.

Play or science? a study of learning and framing in crowdscience

Lieberoth, A., Pedersen, M. K. & Sherson, J., 2015, I : Well Played. 4, 2, s. 30-55 26 s.

Sex, violence and learning: Assessing game effects

Lieberoth, A., Wellnitz, K. B. & Aagaard, J., 2015, Game Research Methods: An Overview. Lankoski, P. & Björk, S. (red.). Pittsburgh, PA: ETC Press, s. 175-192 18 s.

Shallow gamification: Testing psychological effects of framing an activity as a game

Lieberoth, A., 2015, I : Games and Culture: A Journal of Interactive Media. 10, 3, s. 229-248 20 s.

What really works in gamification? Short answer: we don’t know, so let’s start thinking like experimenters

Lieberoth, A., 2015, I : E-learning Papers. 43, 4 s.

Gaming - psykologisk syn på digitale spil fra fritid til klasserum

Lieberoth, A., dec. 2014, I : Psykologisk Set. 96, s. 26-33 8 s.

Wireless EEG for field study: Checking the data quality

Weed, E., Kratschmer, A. R., Lieberoth, A. & Pedersen, M. N., 26 maj 2014.

Forvirring blandt forskere? Konsekvenser af computerspil fremstilles vidt forskelligt

Lieberoth, A., 16 feb. 2014, I : Videnskab.dk [online].

Designing enduring experiences: Games, learning and the psychology of memory

Lieberoth, A., 2014, Aarhus: Aarhus University. School of Business and Social Sciences. Department of Psychology and Behavioral Sciences. 212 s.

Getting humans to do quantum optimization: user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves

Lieberoth, A., Pedersen, M. K., Marin, A. C., Planke, T. & Sherson, J., 2014, I : Human Computation. 1, 2, s. 219-244 6 s.

Forført af hjernen? Lær at skelne vrøvl fra videnskab i populærhjerneforskningens vidunderlige verden

Lieberoth, A., 1 apr. 2013, I : Psykologisk Set. 30, 89, s. 31-38 8 s.

Hukommelsessystemer og oplevelseslæring: Hvordan forvandler hjernen episoder til semantisk viden?

Lieberoth, A., 2013, I : Cursiv. 11, s. 59-82 24 s.

let’s throw in some playing pieces…: framing cooperation as a game adds fun but not motivation

Lieberoth, A., 2013.

Kan spil forbedre din hjerne?

Lieberoth, A., 21 okt. 2012, I : Videnskab.dk [online].

Dengang rollespil var farligt

Lieberoth, A., 10 sep. 2012, I : Videnskab.dk [online].

Similarity of social information processes in games and rituals: Magical interface

Harviainen, J. T. & Lieberoth, A., aug. 2012, I : Simulation & Gaming. 43 , 4, s. 528-549 22 s.

Spilbloggen: Kan Xbox lokke dig til at motionere?

Lieberoth, A., 29 jul. 2012, I : Videnskab.dk [online].

Spilbloggen: Hvorfor snyder vi i WordFeud?

Lieberoth, A., 23 maj 2012, I : Videnskab.dk [online].

The science of memory - and how it should affect design of games for outside education

Lieberoth, A., 1 feb. 2012, Eco-education handbook: Research in and experience with Teaching/Learning Methods. Aarhus: Children and Youth Department, Aarhus Municipality, Denmark., s. 9-13 5 s.

Religion and the emergence of human imagination

Lieberoth, A., 1 jan. 2012, Origins of Religion, Cognition and Culture. Acumen Publishing Limited, s. 160-177 18 s.

Spilbloggen

Lieberoth, A. & Trier-Knudsen, J., 2012

Can Autobiographical Memories Create Better Learning? The Case of a Scary Game

Lieberoth, A. & Hansen, F. A., 2011, Proceedings of ECGBL 2011. The 5th European Conference on Games Based Learning. Gouscos, D. & Meimaris, M. (red.). s. 350-357 8 s.

Reseach blog: Andreas Lieberoth - psychology, games and more...

Lieberoth, A., 2011

The evolution of martyrdom? considerations in the study of religious self-sacrifice

Lieberoth, A., 1 mar. 2009, Human characteristics: Evolutionary perspectives on human mind and kind. Høegh-Olesen, H., Tønnesvang, J. & Bertelsen, P. (red.). Cambridge : Cambridge Scholars Publishing, s. 274-295 11 s.

Are You the Daddy? Comparing Fantasy Play in Children and Adults through Vivian Gussin Paley’s A Child’s Work

Lieberoth, A., 2008, Playground Worlds: Research & Theory. Montola, M. & Stenros, J. (red.). Ropecon ry, s. 206-215 9 s.