Shifting ontologies of a serious game and its relationships with English education for beginners

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  • Mikala Hansbøl, Denmark
  • Bente Meyer, Denmark
 

This paper takes its point of departure in a language project, which is a subproject under the larger ongoing (2007-2011) research project Serious Games on a Global Market Place. The language project follows how the virtual universe known as Mingoville (http://www.mingoville.com/) becomes an actor in English education for beginners. The virtual universe provides an online environment for students beginning to learn English in schools and at home. This paper will focus on the shifting ontologies of Mingoville and teaching and learning situations in beginners' English. This paper takes its point of departure in neither Mingoville as part of the media ecologies of the classroom, nor in the epistemological ramifications of Mingoville. Instead, it suggests that opening up the shifting ontologies of Mingoville (i.e. what mediates Mingoville and its relationships with doing beginners English) may offer a different and useful approach to understanding how Mingoville becomes a multiple actor. It reveals that such an actor both influences, and is influenced by, manifold constitutive entanglements involved in organizing English teaching and learning activities for beginners. Theoretically and methodologically, the paper, the empirical gatherings and analysis, are inspired by science and technology studies (STS) and actor-network-theory (ANT). The arguments and descriptions provided throughout the paper will focus on the shifting ontologies of Mingoville as it moves into, and out of, different teaching and learning situations of English for beginners. Keywords: Entanglement approach, relational ontology, serious games, teaching and learning English for beginners, educational technology research

Original languageEnglish
JournalE-Learning and Digital Media
Volume8
Issue3
Pages (from-to)228-246
Number of pages19
ISSN2042-7530
Publication statusPublished - 2011

    Research areas

  • English education for beginners, e-learning, Digital learning resources, Virtual worlds, primary and lower secondary school, media and ICT, ANT (Actor-Network-Theory), Entanglement approach, Relational Ontology, serious games, Educational technology research

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