Interruption and Pausing of Public Display Games

Research output: Contribution to book/anthology/report/proceedingArticle in proceedings




We present a quantitative and qualitative analysis of interruptions
of interaction with a public display game, and explore
the use of a manual pause mode in this scenario. In previous
public display installations we observed users frequently
interrupting their interaction. To explore ways of supporting
such behavior, we implemented a gesture controlled multiuser
game with four pausing techniques. We evaluated them
in a field study analyzing 704 users and found that our pausing
techniques were eagerly explored, but rarely used with
the intention to pause the game. Our study shows that interactions
with public displays are considerably intermissive, and
that users mostly interrupt interaction to socialize and mainly
approach public displays in groups. We conclude that, as a
typical characteristic of public display interaction, interruptions
deserve consideration. However, manual pause modes
are not well suited for games on public displays. Instead, interruptions
should be implicitly supported by the application
Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services : MobileHCI '16
Number of pages12
Place of publicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication year2016
ISBN (Electronic)978-1-4503-4408-1
StatePublished - 2016
EventMobileHCI 2016 - Palazzo dei Congressi, Florence, Italy
Duration: 6 Sep 20169 Sep 2016
Conference number: 18


ConferenceMobileHCI 2016
LocationPalazzo dei Congressi

    Research areas

  • Public displays, games, pause mode, interruption, gesture interaction, user studies

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