StringForce: A Forced Collaborative Interaction Game for Special Education

Publication: Research - peer-reviewArticle in proceedings


  • Wolmet Barendregt
    Wolmet BarendregtUniversity of GothenburgSweden
  • Peter Börjesson
    Peter BörjessonUniversity of GothenburgSweden
  • Eva Eriksson
  • Olof Torgersson
    Olof TorgerssonUniversity of GothenburgSweden
In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.
Original languageEnglish
Title of host publicationStringForce: A Forced Collaborative Interaction Game for Special Education
Number of pages4
Publication year27 Jun 2017
ISBN (electronic)978-1-4503-4921-5
StatePublished - 27 Jun 2017
Event - Palo Alto, United States


ConferenceProceedings of the 2017 Conference on Interaction Design and Children (IDC '17)
LocationStanford University
LandUnited States
ByPalo Alto

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