Embracing First-Person Perspectives in Soma-Based Design

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    Kristina Höök, SwedenBaptiste Caramiaux, FranceCumhur Erkut, DenmarkJodi Forlizzi, United StatesNassrin Hajinejad, GermanyMichael Haller, AustriaCaroline Hummels, NetherlandsKatherine Isbister, United StatesMartin Jonsson, SwedenGeorge Khut, AustraliaLian Loke, AustraliaDanielle Lottridge, DenmarkPatrizia Marti, ItalyEdward Melcer, United StatesFlorian Müller, Australia
  • Marianne Graves Petersen
  • Thecla Schiphorst, United StatesElena Marquez Segura, United StatesAnna Ståhl, SwedenDag Svanæs, NorwayJakob Thorlander, SwedenHelena Tobiasson, Sweden
A set of prominent designers embarked on a research journey to explore aesthetics in
movement-based design. Here we unpack one of the design sensitivities unique to our practice: a strong first person perspective—where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt
dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.
Original languageEnglish
Article number2018,5,8
JournalInformatics
Volume5/1
Issue number8
Pages (from-to)1-26
Number of pages26
DOIs
StatePublished - 1 Feb 2018

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