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Tobias Sonne

ChillFish: A Respiration Game for Children with ADHD

Publication: Research - peer-reviewArticle in proceedings

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  • p271-sonne

    Final published version, 4 MB, PDF-document

DOI

Breathing exercises can help children with ADHD control their stress level, but it can be hard for a child to sustain attention throughout such an exercise. In this paper, we present ChillFish, a breath-controlled biofeedback game designed in collaboration with ADHD professionals to investigate the possibilities of combining breathing exercises and game design. Based on a pilot study with 16 adults, we found that playing ChillFish had a positive effect, helping the participants to reach a relaxed state similar to the one offered by traditional breathing exercises. Further, we analyze the opportunities and challenges of creating a tangible respiration-based controller and use it as a core game mechanic. Finally, we discuss the challenge of balancing engagement and relaxation in physically controlled games for children with ADHD in order to make a game that can be calming and still sustain their attention.
Original languageEnglish
Title of host publicationProceedings of the TEI '16 : Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Number of pages8
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication year2016
Pages271-278
ISBN (electronic)978-1-4503-3582-9
DOIs
StatePublished - 2016
EventThe Tenth ACM International conference on Tangible, Embedded and Embodied Interaction (TEI 2016) - Eindhoven, Netherlands

Conference

ConferenceThe Tenth ACM International conference on Tangible, Embedded and Embodied Interaction (TEI 2016)
LocationEindhoven University of Technology
LandNetherlands
ByEindhoven
Periode14/02/201617/02/2016
Internetadresse

    Keywords

  • Games for health, biofeedback, respiration, stress, ADHD, children with ADHD, serious games

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ID: 108940817