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Carbon 14 dating, Climate of the past (climate reconstruction with 14C dating and stable isotope analysis), Dating, Fjords (14C reservoir effect in fjords), Freshwater (freshwater reservoir effekt, hardwater effect), Hunter-gatherers (Ertebølle culture, Hunter-gatherer pottery), Land use (analysis of pottery -> distinguish terrestrial, marine and freshwater resources)
Cultural inheritance (Archaeological heritage), Digital culture and communication (Digital heritage), Excavation techniques (Computer Vision, Image-based 3D recording, Photogrammetry), GIS (3DGIS), Philosophy of science (Archaeological theory , Epistemology, Hermeneutics and Philosophy of Religion, Objectivity), Simulation and analysis tools (3D reconstructions), Virtual reality, augmented reality, interactive space (3D archaeology, Virtual archaeology)
Bronze Age, Culture and society (process, structure, agency, (material) culture), Globalisation (ethnoarchaeology in Melanea, globalisation in the past & the present, Transylvania as hotspot and mediator of culture), Globalisation (cp. 'Bronze Age'), Identity (identity formation, body, materiality), Material culture (The materiality of culture), Metal and metallurgy (copper and bronze technology in social context), Metal and metallurgy (metallurgy as knowledge and social practice), Neolithic period (same themes as 'Bronze Age'), Sacrificial rituals (gift giving, inalienabilty and rites of passage), Stone Age, War and warriors (male bonding, war as social practice)