IT, Computer Science and Mathematics › Design and Systems Development › Digital and physical spaces

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  1. Brynskov, Martin

    Digital and physical spaces (New interaction technologies, Social interaction), Augmented reality (media facades, mobile applications, Smart Cities, Urban media), Computer Games, Digital Art and Culture, Digital Media, Forms of interaction (iPhone, mobile ecologies, new forms of interaction, Urban interactions), Gender and technology (children and mobile/cell phones, children's popular culture, Facebook, social media, tweens), Globalisation, technology (Hyperlocal news), Interaction design (new interaction technologies), Interactive rooms, buildings and urban environments (interactive media facades), Mobile systems and interfaces (Asia, Japan, Keitai, mobile gaming, pervasive play, South Korea), Model-driven systems development (digital habitats, multi-disciplinary models for design), Models and logic for interactive systems, Pervasive computing interaction (children, play and games), Robots (children and technology), Spatial IT (GPS, location-based services, social spaces), Theories on use and interaction (computer semiotics), User participation in systems development (participatory design) (designing with children)