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Books as a medium (including digital literature) (History of the Book, Paratexts, The materiality of the book), Cultural forms of expression, Digital literature, narration/storytelling, hypertext (Twitter fiction), High and low culture, Historiography of literature, History of criticism, Literary epochs (20th Century American literature, David Foster Wallace, Don DeLillo, Jonathan Franzen, Modernism, Postironical literature, Postmodernism, Thomas Pynchon), Literature, Media, Text theory and analysis, The literary market (Serialization), Theory and Analysis of Culture, USA
Digital culture and communication (blogs, milblogs), History of mentalities (english civil war, puritanism), Identity, Medieval political philosophy, Nationalism (Nationalism and religion), Security (Mercenaries, Religion and terrorism, Security politics, wars and conflicts), Sociology of religion (Civil religion, Religion in public space), State and sovereignty, USA (Religion in the USA)
Digital literature, narration/storytelling, hypertext (Multimodality), Globalisation, Identity, Literary epochs (19th Century, 20th century, Decadence, Modernism, Realism), Narrativity/storytelling, Poetics, poetry and philosophy, Political rhetoric, Rhetorical analysis (Multimodal Rhetoric, Narrative Rhetoric, Visual Rhetoric), Text theory and analysis (Cultural Memory, Deconstruction, Fictionality, Narrative theory, Unnatural Narratology, Witness Literature), Theories of learning
Comparative Methods ( + experimental methods, + field experiments, + impact assessment, + psychometrics, > Mixed methods), Computer games, Innovation and IT (> gamification), Neuroscience and learning, Pedagogical psychology (> adult learning), Social psychology, Studies of science and technology (> media psychology)
Books as a medium (including digital literature) (Book History, Materiality, Paratexts), Editing and organising (Textual Scholarship, XML), Multimediality/cross-mediality (Literature and Sound), Signal processing of sound (Sound Analysis), Text theory and analysis (Auditive Text Theory, Digital Text Theory, Literary Theory, Philology), The literary market (Avant-Garde and Popular Culture)
Cultural inheritance (Archaeological heritage), Digital culture and communication (Digital heritage), Excavation techniques (Computer Vision, Image-based 3D recording, Photogrammetry), GIS (3DGIS), Philosophy of science (Archaeological theory , Epistemology, Hermeneutics and Philosophy of Religion, Objectivity), Simulation and analysis tools (3D reconstructions), Virtual reality, augmented reality, interactive space (3D archaeology, Virtual archaeology)
Aesthetic analysis, Art on the internet, Avant-garde, Books as a medium (including digital literature), Climate and culture (Climate art), Computer Games, Digital Art and Culture, Computer games, Contemporary art, Digital Media, Digital aesthetics, Digital aesthetics, Digital art, net art, software art, Digital culture and communication, Digital culture, net culture, hacker culture, software culture, Digital literature, narration/storytelling, hypertext, Digital literature, narration/storytelling, hypertext, net literature, Electronic art, Hypermedia, Hypertext, Interdisciplinary aesthetics, Interface, Media, Media theory and criticism, Modern aesthetic theory, Multi-aesthetics, Multimedia, Politics of culture, Theory and History of Aesthetics, Visual art, Visual machines