IT, Computer Science and Mathematics › Work, Organisation and IT

Back to search

Filter by selecting one or more of the following keywords...

1 - 40 out of 40Page size: 100
  1. Bechmann, Anja

    Data protection, Internet (Digital Sociology), Machine learning , Media industry (Internet industry), Mobile systems and interfaces, Quantitative Methods (Computational Social Science)

    • Bergenholtz, Henning

      Specialised language research (Bilingual dictionaries, Danish dictionaries, Encyclopedia, Language policies, Lexica), Working practise and the use of IT (Access to information, Information searches)

      • Brynskov, Martin

        Augmented reality (media facades, mobile applications, Smart Cities, Urban media), Computer Games, Digital Art and Culture, Digital Media, Digital and physical spaces (New interaction technologies, Social interaction), Forms of interaction (iPhone, mobile ecologies, new forms of interaction, Urban interactions), Gender and technology (children and mobile/cell phones, children's popular culture, Facebook, social media, tweens), Globalisation, technology (Hyperlocal news), Interaction design (new interaction technologies), Interactive rooms, buildings and urban environments (interactive media facades), Mobile systems and interfaces (Asia, Japan, Keitai, mobile gaming, pervasive play, South Korea), Model-driven systems development (digital habitats, multi-disciplinary models for design), Models and logic for interactive systems, Pervasive computing interaction (children, play and games), Robots (children and technology), Spatial IT (GPS, location-based services, social spaces), Theories on use and interaction (computer semiotics), User participation in systems development (participatory design) (designing with children)

        • Kampf, Constance Elizabeth

          Corporate social responsibility (Activism towards Companies, Activists working to shape CSR agendas, Corporate Social Responsibility and the Internet), Internal and external communication (Crossroads of rhetoric and linguistics, Marketing and Customer Service Communication Interactions, Social Media uses in organizations), Knowledge communication (Culture, identity and action, Rhetoric, Social Media Use), Project management (Project communication, Project Conception, Project management, R&D), Regulation of business life (IEEE Standards, PCs, Servers, Slates), Working practise and the use of IT (Corporate Social Responsibility and the Internet, Knowledge management, Social Media Management)

          • Lieberoth, Andreas

            Comparative Methods ( + experimental methods, + field experiments, + impact assessment, + psychometrics, > Mixed methods), Computer games, Innovation and IT (> gamification), Neuroscience and learning, Pedagogical psychology (> adult learning), Social psychology, Studies of science and technology (> media psychology)

            • Lind, Martin Gräs

              Data protection (Law to protection of data), Integration, Labour market politics (Foreign workers in Denmark, including posting)

              • Lundin, Jette

                Working practise and the use of IT (IT education, IT strategy and management)

                • Nielsen, Jørn Flohr

                  Administration and bureaucracy (Organizational aspects of service management, Strategy and organizational change in public organizations - including public health), Change communication (Organizational aspects of service management, Organizational change and development, Organizational models and participation, Strategy and organizational change in public organizations - including the public health service), Globalisation (Controlling foreign subsidiaries, Globalization and employee participation), Organisational changes and IT (Organizational aspects of new information technologies), Organizational development (Controlling foreign subsidiaries, Globalization and employee participation, Organizational aspects of new information technologies, Organizational aspects of service management, Organizational change and development, Organizational models and participation, Strategy and organizational change in public organizations - including the public health service), Work and workplaces (Globalization and employee participation)

                  • Nielsen, Martin

                    Experience economy (Experience marketing), Intercultural communication (Culture in a Danish-German context, Intercultural market communication), Internal and external communication (External communication, Integrated communication, Media), Market communication (Campaigns), Working practise and the use of IT (Media)

                    • Nielsen, Sandro

                      Specialised language research (English accounting terminology, English law, Legal dictionaries, Special lexicography), Working practise and the use of IT (Electronic accounting dictionaries, Electronic encyclopedias, Online dictionaries)

                      • Pilegaard, Morten

                        Effects of Research and Innovation (Techtrans), Entrepreneurship (Academic entrepreneurship), Forms of teaching (Network-based learning), Knowledge communication (Knowledge communications, Knowledge sharing), Networks (Network-based learning), Specialised language research (Academic english, English accounting terminology, English law, Language policies, Legal dictionaries, Medical language, Medical terminology, Scientific language, Special lexicography, Terminology management), Working practise and the use of IT (IKT knowledge communication, Language technology, Network-based learning, Terminology management)

                        • Sorensen, Elsebeth Korsgaard

                          Communication theory (Cognitive Theories of Communication and Learning, Cybernetic Theories of Communication and Learning, Social Theories of Communication and Learning), Competence development, creativity and innovation (Communities of Practice (CoP), Computer-Supported Collaborative Learning (CSCL), Digital Dialogic Learning (DDL), Learning-to-learn (L2L), LifeLong Learning (LLL), Meta Learning (ML)), Computer games (Game design as e-learning), Conversation (Principles of Digital Dialogue), Democracy and power (Democratic e-Learning for Intercultural Citizenship, Designing for Intercultural Competencies, Digital illiteracy, e-Learning for Global Democratic Citizenship, e-Learning for Learner Empowerment), Digital and physical spaces (Design of Learning Across Digital and Physical Spaces, Design of Learning Across Media), IT and knowledge sharing (Design of Digital Knowledge Sharing), IT and learning (Design Based Research, IT in 3rd level Education, IT in Distance Education, IT in Higher Education, IT in LifeLong Learning, IT in Teacher Education), IT in the education system (Use of Desk Top Video Conferencing (VMEs), Use of Virtual Learning Environments (VLEs), Use of Web 2.0 Technologies, Use of WhiteBoard Technologies in Highschools), IT pedagogics and didactics (Design of Teaching and Learning Across Media), Interpersonal communication on the internet (Design of Digital Democratic Dialogue), Research method (fieldwork, qualitative and ethnographic methods) (Design Based Research, Educational Design)