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Dialect, English as a world language, English dialects, English language acquisition, English morphology, English phonetics and phonology, Frisian, German language acquisition, German phonetics and phonology, Language acquisition, Language comprehension, Perception, Phonetics and phonology, Psycholinguistics, Psycholinguistics, Sociolects (child language, language of adolescents, immigrants, specialised language etc), Varieties of English outside the British Isles
Design processes, Digital and physical spaces, Innovation and IT, Interaction design, Interactive rooms, buildings and urban environments, Psychology of creativity, User participation in systems development (participatory design), Userdriven innovation, Virtual reality, augmented reality, interactive space
Anthropology, Cultural forms of expression (Fashion.), Everyday life (The phsychopathology of everyday life), Fashion, Globalisation (Exile and globalization. Globalisering-homeland. Theories of space and place. Emotional geografi.), High and low culture (Taste and distaste. Karnevalism.), History of aesthetics after 1735, Identity (Identity and place.), Late Antiquity and Christian ethics (The seven deadly sins. The sin of sloth.), Literary epochs (Realism. Modernism.), Literary institutions, Modernity, Photography (Photography and memory), Poetics, poetry and philosophy (Peotics of melancholy.), Psychology of creativity (Melancholy and creativity. Exile, loss and creativity.), Psychology of crisis and trauma (Eksil), Psychology of emotions (Melancholy. Nostalgia.Ennui. Envy. Sloth. Boredom. Anger), Religious movements (Ascetism. The sven deadly sins), Travel literature, World literature
Adaptive design, Aesthetic interaction, Comprehensive technology, Design as learning, Design processes (Children and IT), Development psychology, Digital and physical spaces, Experience-oriented IT, IT support for cooperation (CSCW), Interaction design, Interactive rooms, buildings and urban environments, Pervasive Computing, Technology with learning potential, User participation in systems development (participatory design)
Computer games (Horror), Cultural change (Cultural Evolution), Ethical and moral forms of reasoning, Media theory and criticism (Biocultural theory), Modern aesthetic theory (Cognitive media theory), Popular culture, Psychology of cognition (Evolutionary psychology, Moral psychology), Social psychology (Social psychology of moral judgment)
Dansk semantics (meaning), Identity (Linguistic, sociohistorical and cognitive aspects of creolization), Intercultural communication, Language development (Language socialization), Language history (comparative linguistics, etymology) (Semantic change, Historical pragmatics, creolization of languages and cultures), Pacific Ocean (Urban Bislama, Pacific Englishes,), Pragmatics (language use) (Ethnopragmatics), Psychology of culture (Language and social emotions, critical "happiness" studies), Semantics (cognitive semantics, formal semantics etc) (Lexical semantics, Cultural semantics, Cognitive semantics, Natural Semantic Metalanguage), Sociolects (child language, language of adolescents, immigrants, specialised language etc) (The sociolinguistics of identity, World Englishes), Syntax (Cultural influences on grammatical systems), Text typology (genre theory) (Ethnopragmatic approaches to genre)