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  1. Bechmann, Anja

    Data protection, Internet (Digital Sociology), Machine learning , Media industry (Internet industry), Mobile systems and interfaces, Quantitative Methods (Computational Social Science)

    • Brandorff, Steffen

      Computers (Digital Audio), Digital music and sound (Music Notation and its Structure), Digital sound and music, Ear-nose-throat (Psychoacoustics), Signal processing of sound

      • Brynskov, Martin

        Digital Media, Augmented reality (media facades, mobile applications, Smart Cities, Urban media), Computer Games, Digital Art and Culture, Digital and physical spaces (New interaction technologies, Social interaction), Forms of interaction (iPhone, mobile ecologies, new forms of interaction, Urban interactions), Gender and technology (children and mobile/cell phones, children's popular culture, Facebook, social media, tweens), Globalisation, technology (Hyperlocal news), Interaction design (new interaction technologies), Interactive rooms, buildings and urban environments (interactive media facades), Mobile systems and interfaces (Asia, Japan, Keitai, mobile gaming, pervasive play, South Korea), Model-driven systems development (digital habitats, multi-disciplinary models for design), Models and logic for interactive systems, Pervasive computing interaction (children, play and games), Robots (children and technology), Spatial IT (GPS, location-based services, social spaces), Theories on use and interaction (computer semiotics), User participation in systems development (participatory design) (designing with children)

        • Mygind, Sarah

          Books as a medium (including digital literature) (Bog-objekter, Bogens materialitet, Boghistorie, Publishing studies), Childrens literature, Digital aesthetics, Digital literature, narration/storytelling, hypertext, net literature, Literary institutions (Kulturkritik, Publishing studies), Multimediality/cross-mediality (Adaptation , Transmedia storytelling, Transmedia worldbuilding), Text theory and analysis, The literary market (Book History, Publishing studies), Virtual reality, augmented reality, interactive space

          • Stage, Carsten

            Citizen involvement (Cultural participation, Participation), Cultural forms of expression (Affect), Globalisation, Internet, Media theory and criticism (Social media), Narratives of illness (Health, Illness), Nationalism, Perceptions of illness, Qualitative methods (Affective methodologies, Discourse analysis)

            • Szatkowski, Janek

              Digital aesthetics, Digital installations, Drama analysis, Dramaturgy (dramaturgical models, Theatre and Drama in Education), Modern drama, Theatre analysis (Performance analysis)

              • Tiidenberg, Katrin

                Digital culture, net culture, hacker culture, software culture, Internet (communities, photography, self-presentation, selfies, social media, visual culture), Qualitative Methods (digital social research methods, ethnography, research ethics, visual methods)