StringForce: A Forced Collaborative Interaction Game for Special Education

Publikation: Forskning - peer reviewKonferencebidrag i proceedings

DOI

  • Wolmet Barendregt
    Wolmet BarendregtUniversity of GothenburgSverige
  • Peter Börjesson
    Peter BörjessonUniversity of GothenburgSverige
  • Eva Eriksson
  • Olof Torgersson
    Olof TorgerssonUniversity of GothenburgSverige
In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.
OriginalsprogEngelsk
TitelStringForce: A Forced Collaborative Interaction Game for Special Education
Antal sider4
Udgivelsesår27 jun. 2017
Sider713-716
ISBN (elektronisk)978-1-4503-4921-5
DOI
StatusUdgivet - 27 jun. 2017
BegivenhedProceedings of the 2017 Conference on Interaction Design and Children (IDC '17) - Palo Alto, USA

Konference

KonferenceProceedings of the 2017 Conference on Interaction Design and Children (IDC '17)
LokationStanford University
LandUSA
ByPalo Alto
Periode27/06/201730/06/2017
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